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RT Jarrod Thibodeau
Ever wanted to know how combos are implemented in video games at the most basic level? This Pen has all the code you need to implement combos in JS/TS.
Hitting the keys properly becomes a little more addicting than you expect.
via @CodePen
codepen.io/jarrodthibodeau/pen

:sys_twitter: twitter.com/jarrodthibodeau/st

RT Gabrielle Wee
I challenged myself back in 2018 to make every single Pokémon Quest icon with CSS only on @CodePen. I finally finished in 2022! Each icon is fully responsive and there's even a CSS-only navigation to sort by type. Check it out at
codepen.io/gabriellewee/pen/KK

:sys_twitter: twitter.com/gabriewee/status/1

RT Louis Hoebregts
The best thing of being in quarantine because of c*vid, is that you have plenty of time to work on side projects ✨
Here is my little weekend project with the Everest and surrounding 🏔🚠
+ @threejs + @greensock + @CodePen = 🥰
codepen.io/Mamboleoo/full/QWQW

:sys_twitter: twitter.com/Mamboleoo/status/1

RT T. Afif @ CSS Challenges
💡 CSS Tip!
Create a simple button with a cool effect
✅ One element (the <button> tag)
✅ No duplicated text
✅ No pseudo element
✅ Optimized with CSS variables
Demo:

codepen.io/t_afif/full/LYQPQex

:sys_twitter: twitter.com/ChallengesCss/stat

RT David K. 🎹
Loved this cursor glow by @linear so much that I had to recreate it with CSS and a little bit of JS on @CodePen:
🔗
It uses CSS variables, radial gradients, and a clever inset to achieve the effect ✨
Brian Lovin: This is neat — the cursor glow hits the edges of neighboring boxes, but doesn't illuminate their fills until the mouse actually crosses over.
Lovely work, as always 😍
twitter.com/linear/status/1519

:sys_twitter: twitter.com/DavidKPiano/status

RT ilithya
S02 E04
Earlier this year @iamelizasj and I welcome 2022 with a fabulous guest on our stream — @formographik Nicole took us on a gradient & noise journey which was very detailed!…
codepen.io/ilithya/details/jOG

:sys_twitter: twitter.com/ilithya_rocks/stat

RT Adam Argyle
Animate opacity and not a blur() filter.
See it in this demo:
The blur() animation has awkward viewport edge blurring. Opacity animation doesn't.
Also, the effort level (CPU or GPU usage) of the opacity animation is far less than a filter.
Win. Win.
codepen.io/argyleink/pen/eYyaw

:sys_twitter: twitter.com/argyleink/status/1

RT Álvaro Montoro
An interactive SNES controller in 3D, coded in HTML and CSS.
Click on the top circle to change the camera angle. It works using a mouse, keyboard, or a gamepad connected to the browser (I had to add a pinch of JS for that 😉)
Demo on @CodePen:
codepen.io/alvaromontoro/full/

:sys_twitter: twitter.com/alvaro_montoro/sta

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小森林

每个人都有属于自己的一片森林,也许我们从来不曾走过,但它一直在那里,总会在那里。迷失的人迷失了,相逢的人会再相逢。愿这里,成为属于你的小森林。